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<title> </title>
<link>http://www.nioncapul.net</link>
<description>by John Lawrence Haverkamp </description>
<language>en-us</language>
<copyright>Copyright 2007 YourName</copyright>
<pubDate>Fri, 27 Jul 2007 15:37:52 GMT</pubDate>
<lastBuildDate>Fri, 27 Jul 2007 15:37:52 GMT</lastBuildDate>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>TiddlyWiki 2.1.3</generator>
<item>
<title>Bust</title>
<description>&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/pics/EMBwiki1.jpg&quot; href=&quot;http://www.nioncapul.net/pics/EMBwiki1.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/pics/EMBthumb1.jpg&quot; align=&quot;right&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/pics/elfmushmask1.jpg&quot; href=&quot;http://www.nioncapul.net/pics/elfmushmask1.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/pics/elfmushmaskthumb1.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;A new rendering - watcom, zbrush, xnormal, mudbox, 3dsmax9 and brazil.&lt;br&gt;&lt;br&gt;Please click on images for lightbox for enlargements.&lt;br&gt;&lt;br&gt;To the left new render with some amanita muscaria and sundry digital painting and a beaked mask - that was created by &lt;a tiddlylink=&quot;David-Laserscanning&quot; refresh=&quot;link&quot; target=&quot;_blank&quot; title=&quot;External link to #David-Laserscanning&quot; href=&quot;#David-Laserscanning&quot; class=&quot;externalLink&quot;&gt;David-Laserscanning&lt;/a&gt; my small bronze &lt;a tiddlylink=&quot;God L ashtray&quot; refresh=&quot;link&quot; target=&quot;_blank&quot; title=&quot;External link to #God L ashtray&quot; href=&quot;#God%20L%20ashtray&quot; class=&quot;externalLink&quot;&gt;God L ashtray&lt;/a&gt; and then building a new topology in Zbrush3 of a portion of the mesh. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
<category>3D</category>
<category>Survey</category>
<category>Images</category>
<link>http://www.nioncapul.net#Bust</link>
<pubDate>Fri, 27 Jul 2007 03:17:00 GMT</pubDate>
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<title>Welcome</title>
<description>&lt;img src=&quot;pics/medoku.jpg&quot; title=&quot;A closeup of me in doko no kamae&quot; align=&quot;right&quot;&gt;&lt;br&gt;&lt;br&gt;Welcome to my site version 5.0. Yes, I'm the madman in the picture to the right. It is my aim to make this page a rational and uncluttered introduction to myself and my many endevores. Not bloody likely! - but a worthy aim anyhow. Please see the Survey (big blue horseskull icon) to the left for whats new. Otherwise, the images link will serve as a quick visual intro to my art and image making activities. The projects page serves that same purpose, but also attempts to catagorize the art stuff into separate modus operandi's. On the projects page can be found stuff about my other interests, terrian modeling, acupunture, worldbuilding.&lt;br&gt;&lt;br&gt;I headwelped the keeing &lt;a tiddlylink=&quot;Nioncapul&quot; refresh=&quot;link&quot; target=&quot;_blank&quot; title=&quot;External link to #Nioncapul&quot; href=&quot;#Nioncapul&quot; class=&quot;externalLink&quot;&gt;Nioncapul&lt;/a&gt; out of my word-hoard several years back to serve as a my web namespace. While I enjoy that it is an odd and uncomfortable word, perhaps related alliteratively to nincompoop, I assure you that it is not simple nonsense. &lt;br&gt;&lt;br&gt;</description>
<link>http://www.nioncapul.net#Welcome</link>
<pubDate>Thu, 26 Jul 2007 19:38:00 GMT</pubDate>
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<item>
<title>Artificial Terrain </title>
<description>I use a variety of programs to assist in the creation of artificial terrain.&lt;br&gt;&lt;br&gt;The ones I own are &lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.World-Machine.com&quot; href=&quot;http://www.World-Machine.com&quot; class=&quot;externalLink&quot;&gt;http://www.World-Machine.com&lt;/a&gt; and &lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.bundysoft.com&quot; href=&quot;http://www.bundysoft.com&quot; class=&quot;externalLink&quot;&gt;L3DT&lt;/a&gt;&lt;br&gt;&lt;br&gt;Soon I will begin a small render gallery an archive of my explorations.&lt;br&gt;&lt;br&gt;Word Machine beta testing - I can't post images until the pro is released and I find the money to buy it.&lt;br&gt;&lt;br&gt;here's an image with terrain from L3DT&lt;br&gt;&lt;br&gt;&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/school/3dsmax/pics/circleopenwiki1.jpg&quot; href=&quot;http://www.nioncapul.net/school/3dsmax/pics/circleopenwiki1.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/school/3dsmax/pics/circleopenthumb1.jpg&quot;&gt;&lt;/a&gt;</description>
<category>Projects</category>
<link>http://www.nioncapul.net#%5B%5BArtificial%20Terrain%20%5D%5D</link>
<pubDate>Thu, 26 Jul 2007 18:50:00 GMT</pubDate>
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<item>
<title>David-Laserscanning</title>
<description>&lt;a target=&quot;_blank&quot; title=&quot;External link to http://en.wikipedia.org/wiki/Laser_scanning&quot; href=&quot;http://en.wikipedia.org/wiki/Laser_scanning&quot; class=&quot;externalLink&quot;&gt;Laser_scanning&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.david-laserscanner.com/&quot; href=&quot;http://www.david-laserscanner.com/&quot; class=&quot;externalLink&quot;&gt;http://www.david-laserscanner.com/&lt;/a&gt;</description>
<link>http://www.nioncapul.net#David-Laserscanning</link>
<pubDate>Thu, 26 Jul 2007 13:46:00 GMT</pubDate>
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<title>Bowl</title>
<description>&lt;a target=&quot;_blank&quot; title=&quot;External link to pics/bowlprint1.jpg&quot; href=&quot;pics/bowlprint1.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;pics/bowlthumb1.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;Medium: 3D rendering</description>
<category>Images</category>
<category>3D</category>
<link>http://www.nioncapul.net#Bowl</link>
<pubDate>Sun, 22 Jul 2007 14:47:00 GMT</pubDate>
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<title>Belnkre</title>
<description>Belnkre is a long term fantasty world building project. I hope to eventualy publish useing Belnkre as a setting.&lt;br&gt;&lt;br&gt;A seprate tiddlywiki for Belnkre stuff is maintained &lt;span&gt;&lt;a href=&quot;http://www.nioncapul.net/Belnkre/Belnkre.html&quot;&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt; </description>
<category>Projects</category>
<link>http://www.nioncapul.net#Belnkre</link>
<pubDate>Fri, 20 Jul 2007 19:25:00 GMT</pubDate>
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<title>Morrowind Modding</title>
<description>For this mod I've created two refuges for the PC's convenience. Although I've used stock TES editor models to flesh out these creations, the major features of each were modeled and textured in 3dsMax 6 and 4.&lt;br&gt;&lt;br&gt;One is modest Irish style stone cottage on the bluff overlooking the Odai River south of Balmora. The real estate ad would read: “Cozy riverside getaway with spectacular views of Odai valley. Located just minutes from downtown Balmora. Easy comuting to the Eggmines and Stiltstrider depot.”&lt;br&gt;&lt;br&gt;The second refuge is a little more ambitious. Located just outside Sadrith Mora – it's a giant mushroom entwined with Telvanni manor growths. Rivaling Tel Naga in hight, it provides amazing views of Sadrith Mora and its landmarks. I must say I'm rather proud of the fungi – it has gills! Hopefully you can tell from the screen shots that it looks totally in place in the fey otherworldliness of the Telvanni capital.&lt;br&gt;&lt;br&gt;This mod was made with Morrowind with Tribunal and Bloodmoon also installed so you probably need them to make it work. Enjoy.&lt;br&gt;&lt;br&gt;&lt;a target=&quot;_blank&quot; title=&quot;External link to  http://www.nioncapul.net/pub/modds/redoor.rar&quot; href=&quot;%20http://www.nioncapul.net/pub/modds/redoor.rar&quot; class=&quot;externalLink&quot;&gt;download 4,634 k beta 0.1&lt;/a&gt; &lt;br&gt;&lt;br&gt;&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/pics/modscreenshot4.jpg&quot; href=&quot;http://www.nioncapul.net/pics/modscreenshot4.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/pics/mmst4.jpg&quot;&gt;&lt;/a&gt;&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/pics/modscreenshot9.jpg&quot; href=&quot;http://www.nioncapul.net/pics/modscreenshot9.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/pics/mmst9.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/pics/modscreenshot6.jpg&quot; href=&quot;http://www.nioncapul.net/pics/modscreenshot6.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/pics/mmst6.jpg&quot;&gt;&lt;/a&gt;&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/pics/modscreenshot1.jpg&quot; href=&quot;http://www.nioncapul.net/pics/modscreenshot1.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/pics/mmst1.jpg&quot;&gt;&lt;/a&gt;</description>
<category>Images</category>
<category>3D</category>
<category>Modd</category>
<link>http://www.nioncapul.net#%5B%5BMorrowind%20Modding%5D%5D</link>
<pubDate>Sat, 24 Feb 2007 01:02:00 GMT</pubDate>
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<title>Wedge</title>
<description>&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/pics/wedgeprint1.jpg&quot; href=&quot;http://www.nioncapul.net/pics/wedgeprint1.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/pics/wedgethumb1.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;Medium: 3d Rendering</description>
<category>Images</category>
<category>3D</category>
<link>http://www.nioncapul.net#Wedge</link>
<pubDate>Sat, 24 Feb 2007 00:56:00 GMT</pubDate>
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<title>Copper Guy</title>
<description>&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/pics/copperguy1.jpg&quot; href=&quot;http://www.nioncapul.net/pics/copperguy1.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/pics/copperguyhumb1.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;Medium 3D rendering &lt;br&gt;&lt;br&gt;Reused bumbmap from greenman</description>
<category>Images</category>
<category>3D</category>
<link>http://www.nioncapul.net#%5B%5BCopper%20Guy%5D%5D</link>
<pubDate>Sat, 24 Feb 2007 00:26:00 GMT</pubDate>
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<item>
<title>Dam Stairway</title>
<description>&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/pics/damprint1.jpg&quot; href=&quot;http://www.nioncapul.net/pics/damprint1.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/pics/damthumb1.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;Medium: digital painting</description>
<category>Images</category>
<category>digitalPainting</category>
<link>http://www.nioncapul.net#%5B%5BDam%20Stairway%5D%5D</link>
<pubDate>Wed, 21 Feb 2007 20:58:00 GMT</pubDate>
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<title>Projects Page</title>
<description>&lt;ul&gt;&lt;li&gt;&lt;a tiddlylink=&quot;Projects&quot; refresh=&quot;link&quot; class=&quot;tiddlyLink tiddlyLinkNonExisting&quot; title=&quot;The tiddler 'Projects' doesn't yet exist&quot; href=&quot;javascript:;&quot;&gt;Projects&lt;/a&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;a tiddlylink=&quot;Artificial Terrain &quot; refresh=&quot;link&quot; class=&quot;tiddlyLink tiddlyLinkExisting&quot; title=&quot;Artificial Terrain  - John, Thursday, July 26, 2007 01:50:00 PM&quot; href=&quot;javascript:;&quot;&gt;Artificial Terrain &lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a tiddlylink=&quot;Belnkre&quot; refresh=&quot;link&quot; class=&quot;tiddlyLink tiddlyLinkExisting&quot; title=&quot;Belnkre - John, Friday, July 20, 2007 02:25:00 PM&quot; href=&quot;javascript:;&quot;&gt;Belnkre&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a tiddlylink=&quot;Chinese Medicine&quot; refresh=&quot;link&quot; class=&quot;tiddlyLink tiddlyLinkExisting&quot; title=&quot;Chinese Medicine - Magbhitu, Wednesday, January 03, 2007 12:44:00 PM&quot; href=&quot;javascript:;&quot;&gt;Chinese Medicine&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;</description>
<category>list5Cols</category>
<category>sortDesc</category>
<link>http://www.nioncapul.net#%5B%5BProjects%20Page%5D%5D</link>
<pubDate>Wed, 21 Feb 2007 20:53:00 GMT</pubDate>
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<title>Angle</title>
<description>&lt;a target=&quot;_blank&quot; title=&quot;External link to http://www.nioncapul.net/pics/angleprint1.jpg&quot; href=&quot;http://www.nioncapul.net/pics/angleprint1.jpg&quot; class=&quot;externalLink imageLink&quot;&gt;&lt;img src=&quot;http://www.nioncapul.net/pics/anglethumb1.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;Medium: digital painting</description>
<category>Images</category>
<category>digitalPainting</category>
<link>http://www.nioncapul.net#Angle</link>
<pubDate>Wed, 21 Feb 2007 13:22:00 GMT</pubDate>
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<title>Oriru, Go, and Budo</title>
<description>I had never heard of the term oriru before. So I looked it up on Google. Interestingly I found that oriru is also a term used in the Japanese game of Go. Oriru used as s synonym for the more common Go term Sagari.. Being a very amateur Go player myself I can only speculate on oriru's importance, but apparently in  Go parlance, oriru is a move 'down' towards the edge of the board.  Here's the link I learned this on.&lt;br&gt;&lt;br&gt;&lt;a target=&quot;_blank&quot; title=&quot;External link to http://senseis.xmp.net/?Sagari&quot; href=&quot;http://senseis.xmp.net/?Sagari&quot; class=&quot;externalLink&quot;&gt;http://senseis.xmp.net/?Sagari&lt;/a&gt;&lt;br&gt;&lt;br&gt;I don't know how much folks reading this know about the rules of  Go. In brief then, Go is a game of territory; pieces don't move again once they are placed. Players acquire territory and hold it by forming chains of connected stones in the most efficient manner possible. Since the edges of the board in this two dimensional game are natural limits of play – effective control of the edges often constitutes victory. Thus oriru – in Go play is the 'take down', a pincer movement trapping the opponents stones between ones own strong chains and the impenetrable limit of the edge.  &lt;br&gt;&lt;br&gt;My intuitive speculation then, is that oriru is used in Budo in much the same way. The difference begin that as warriors we contest in a boundless terrain of three dimensions. As any combat system must deal to a certain extent in generalities – the only constant 'edge of the board' that can be counted to be there at all times, is the ground. Like in Go – to use the oriru in Budo is to trap the opponent up against the unyielding limitations of the environment.  In Go the effectiveness of an oriru move is determined by the players prior positioning – effectively control of the kukan. In Go tightening your chains of stones too early, or obsessing over localized conflict is a good way to loose. A good opponent will use your inefficient distancing to develop a strong position on the rest of the board, and then encircle you from behind. This is why the Chinese call Go – Wei-Ch'i  – or encircling chess. The ideal strategy in Go  is a broad loosely sketched noose of stones that slowly and with great flexibility contracts and strangles the opponents territory. The oriru play in Go could be thought of as the knot of this noose. The parallels with Budo seem obvious. Control the maai and kukan with flexibly and adroitness – then spring the trap eliminating the enemies options totally by collapsing them to the ground... Game over - 'All your base belong to us.'&lt;br&gt;&lt;br&gt;I'm really interested in what people with more experienced in Taijutsu think of my Go to Budo analogies. Perhaps I'm getting carried away here. Still, I know that  knowledge of Go playing was regarded as one of the essential Arts of the warrior-gentleman in classical Japan. I wonder how many many of the Bujin of the Nine Ryu were masters of both Go and the Art of War?&lt;br&gt;</description>
<category>Survey</category>
<link>http://www.nioncapul.net#%5B%5BOriru%2C%20Go%2C%20and%20Budo%5D%5D</link>
<pubDate>Wed, 21 Feb 2007 02:46:00 GMT</pubDate>
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<title>Mai Tian</title>
<description>麥田 = oat field = haverkamp (dutch)&lt;br&gt;&lt;br&gt;the character 麥 can also be used for rye or wheat.&lt;br&gt;</description>
<link>http://www.nioncapul.net#%5B%5BMai%20Tian%5D%5D</link>
<pubDate>Sun, 04 Feb 2007 15:47:00 GMT</pubDate>
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<item>
<title>Lookie Loo</title>
<description>&lt;span&gt;&lt;a href=&quot;http://www.wieistmeineip.de/cometo/?en&quot;&gt;&lt;img src=&quot;http://www.wieistmeineip.de/ip-address/&quot; alt=&quot;IP&quot; border=&quot;0&quot; height=&quot;125&quot; width=&quot;125&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;br&gt;&lt;h2&gt;Links&lt;/h2&gt;Report your findings on the main site&lt;br&gt;&lt;a target=&quot;_blank&quot; title=&quot;External link to index.php&quot; href=&quot;index.php&quot; class=&quot;externalLink&quot;&gt;MTS Home&lt;/a&gt;</description>
<link>http://www.nioncapul.net#%5B%5BLookie%20Loo%5D%5D</link>
<pubDate>Mon, 22 Jan 2007 21:19:00 GMT</pubDate>
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<title>Poem of Spines and Stingers</title>
<description>You have to boil &lt;a target=&quot;_blank&quot; title=&quot;External link to http://en.wikipedia.org/wiki/nettles&quot; href=&quot;http://en.wikipedia.org/wiki/nettles&quot; class=&quot;externalLink&quot;&gt;nettles&lt;/a&gt; before they are edible -&lt;br&gt;&lt;br&gt;Unless you want to choke on the stingers.&lt;br&gt;&lt;br&gt;Maybe revolution is like that.&lt;br&gt;&lt;br&gt;When the pot has boiled enough, &lt;br&gt;&lt;br&gt;restrictions dissolve overnight - &lt;br&gt;&lt;br&gt;Like a snake rubbing down to its new skin&lt;br&gt;&lt;br&gt;In any case,&lt;br&gt;&lt;br&gt;Forcing change before its time is like eating a chestnut&lt;br&gt;&lt;br&gt;Before it's pops out of it's shell.</description>
<category>Survey</category>
<link>http://www.nioncapul.net#%5B%5BPoem%20of%20Spines%20and%20Stingers%5D%5D</link>
<pubDate>Thu, 04 Jan 2007 17:04:00 GMT</pubDate>
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<title>Gmail Lightbox Test</title>
<description>&lt;span&gt;&lt;div id=&quot;LighboxDivIframe&quot; style=&quot;display: none;&quot;&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt; Lightboxes have become very cliche, but they can still be useful!&lt;iframe src=&quot;http://mail.google.com/mail/?ui=html&amp;amp;zy=n&quot; height=&quot;400&quot; width=&quot;800&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;a class=&quot;button&quot; title=&quot;Gmail&quot; href=&quot;javascript:;&quot;&gt;Gmail&lt;/a&gt;</description>
<link>http://www.nioncapul.net#%5B%5BGmail%20Lightbox%20Test%5D%5D</link>
<pubDate>Wed, 03 Jan 2007 20:50:00 GMT</pubDate>
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<title>Hover Menu Icons</title>
<description>Try out the hovering menu to the right. It has new icons. &lt;br&gt;&lt;br&gt;Download the zipped PSD (photoshop format with layers for easy edit) and 8bit pngs of the hover menu icons &lt;span&gt;&lt;a href=&quot;http://www.nioncapul.net/archive/Tiddly_Hover_Icons_Green1.zip&quot;&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;br&gt;&lt;br&gt;Thanks to Saq Imtiaz for his &lt;a tiddlylink=&quot;HoverMenuPlugin&quot; refresh=&quot;link&quot; target=&quot;_blank&quot; title=&quot;External link to #HoverMenuPlugin&quot; href=&quot;#HoverMenuPlugin&quot; class=&quot;externalLink&quot;&gt;HoverMenuPlugin&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
<category>Survey</category>
<link>http://www.nioncapul.net#%5B%5BHover%20Menu%20Icons%5D%5D</link>
<pubDate>Wed, 03 Jan 2007 18:44:00 GMT</pubDate>
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<title>Chinese Medicine</title>
<description>I have begun to corelate a comprehensive guide to chinese medicine in a tiddlywiki located &lt;br&gt;&lt;span&gt;&lt;a href=&quot;http://www.nioncapul.net/chinesemedicinel&quot;&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;br&gt;&lt;br&gt;The Tiddlywiki Guide to Chinese Medicinewill be lincenced under a Creative Commons Lincense like to one below.&lt;br&gt;&lt;br&gt;&lt;span&gt;&lt;!--Creative Commons License--&gt;&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/&quot;&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width: 0pt;&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/2.5/88x31.png&quot;&gt;&lt;/a&gt;&lt;br&gt;This work is licensed under a &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/&quot;&gt;Creative Commons Attribution-Noncommercial-Share Alike 2.5  License&lt;/a&gt;.&lt;!--/Creative Commons License--&gt;&lt;!-- &lt;rdf:RDF xmlns=&quot;http://web.resource.org/cc/&quot; xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot; xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot; xmlns:rdfs=&quot;http://www.w3.org/2000/01/rdf-schema#&quot;&gt;
	&lt;Work rdf:about=&quot;&quot;&gt;
		&lt;license rdf:resource=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/&quot; /&gt;
	&lt;dc:type rdf:resource=&quot;http://purl.org/dc/dcmitype/InteractiveResource&quot; /&gt;
	&lt;/Work&gt;
	&lt;License rdf:about=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/&quot;&gt;&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Reproduction&quot;/&gt;&lt;permits rdf:resource=&quot;http://web.resource.org/cc/Distribution&quot;/&gt;&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Notice&quot;/&gt;&lt;requires rdf:resource=&quot;http://web.resource.org/cc/Attribution&quot;/&gt;&lt;prohibits rdf:resource=&quot;http://web.resource.org/cc/CommercialUse&quot;/&gt;&lt;permits rdf:resource=&quot;http://web.resource.org/cc/DerivativeWorks&quot;/&gt;&lt;requires rdf:resource=&quot;http://web.resource.org/cc/ShareAlike&quot;/&gt;&lt;/License&gt;&lt;/rdf:RDF&gt; --&gt;&lt;/span&gt;</description>
<category>Projects</category>
<link>http://www.nioncapul.net#%5B%5BChinese%20Medicine%5D%5D</link>
<pubDate>Wed, 03 Jan 2007 17:44:00 GMT</pubDate>
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<title>Nioncapul</title>
<description>&lt;img src=&quot;pics/nionhead3.jpg&quot;&gt;&lt;br&gt;&lt;br&gt;Nioncapul is pronounced - to the best of my knowledge, as Noon-Ka-Pool, nion is the name of the fifth letter of &lt;a target=&quot;_blank&quot; title=&quot;External link to http://en.wikipedia.org/wiki/Ogham&quot; href=&quot;http://en.wikipedia.org/wiki/Ogham&quot; class=&quot;externalLink&quot;&gt;Ogham&lt;/a&gt; alphabet known in one of it's incarnations as the Beth-Luis-Nion - kinda like ABC only ABE instead. It is thought, by those regarding the Ogham as a tree alphabet, to signify the &lt;a target=&quot;_blank&quot; title=&quot;External link to http://en.wikipedia.org/wiki/European_Ash&quot; href=&quot;http://en.wikipedia.org/wiki/European_Ash&quot; class=&quot;externalLink&quot;&gt;European_Ash&lt;/a&gt;. Capul simply means horse in Irish Gaelic. Thus the a literal English translation from the Gaelic, could be 'ashtree-horse'. This is a cross-cultural bardic riddle however, and the implicit reference is, of course, to &lt;a target=&quot;_blank&quot; title=&quot;External link to http://en.wikipedia.org/wiki/Yggdrasil&quot; href=&quot;http://en.wikipedia.org/wiki/Yggdrasil&quot; class=&quot;externalLink&quot;&gt;Yggdrasil&lt;/a&gt;. A norse word, Yggdrasil is usually interpretated as 'Horse of Yggr'. Yggr is one of the names of the Norse &lt;a target=&quot;_blank&quot; title=&quot;External link to http://en.wikipedia.org/wiki/Orisha&quot; href=&quot;http://en.wikipedia.org/wiki/Orisha&quot; class=&quot;externalLink&quot;&gt;Orisha&lt;/a&gt; Odin, who hung himself from an ash tree in order to 'grasp the runes'. In Norse mythology, this ash Yggdrasil is the name of the great tree which spans and connects the nine worlds. Like the archetypical world tree Nioncapul dot net is both an arboreal and &lt;a target=&quot;_blank&quot; title=&quot;External link to http://en.wikipedia.org/wiki/Rhizome&quot; href=&quot;http://en.wikipedia.org/wiki/Rhizome&quot; class=&quot;externalLink&quot;&gt;Rhizome&lt;/a&gt; (see Deleuze &amp;amp; Guattari) structure which ventures to link many worlds. &lt;br&gt;</description>
<category>terminology</category>
<link>http://www.nioncapul.net#Nioncapul</link>
<pubDate>Wed, 03 Jan 2007 16:26:00 GMT</pubDate>
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